Real Dirt Color

FS17/FS19 Mods just released
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Viper
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Re: Real Dirt Color

Post by Viper » Thu Feb 14, 2019 9:57 pm

Version 1.1.0.0 has the new Lime, Manure, Slurry/Digestate code. It hasn't been released yet, hopefully within a day from now.

*If you are subscribed to this thread you'll know the minute I release it.
- Viper

KingRufus
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Re: Real Dirt Color

Post by KingRufus » Fri Feb 15, 2019 3:13 am

Many thanks for the reply.

fabeuz
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Re: Real Dirt Color

Post by fabeuz » Fri Feb 15, 2019 12:17 pm

Hi viper, great job, I love your mod. :clapping:
Would it be possible to slow the speed of dirt on the tractor, the color change is much too fast.

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Viper
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Re: Real Dirt Color

Post by Viper » Sat Feb 16, 2019 10:48 am

Version 1.1.0.0 was just released and awaits your download.
  • New way of detecting sprayed fields to guarantee color change.
  • You can now tweak the color change speed via the "settings.xml" file.
  • Ability to disable Real Dirt Color per vehicle added. (For incomplete mods, etc.)
  • Increased support for Maps with red dirt.
  • New function added to support varying wheel configurations of mods.
  • Lime "Filltype" added to color changes (driving on a "pile" of lime).
  • Individual color change speeds tweaked.
  • Mods /Modders now have the ability to add/remove(delete) "bodyparts" from the vehicle and Real Dirt Color's references using provided functions that can be called globally. (View the readme file for more information)

Image


Revisit Modhub to rate it, and the mod's page here and hit the like button if you enjoy it.
- Viper

fabeuz
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Re: Real Dirt Color

Post by fabeuz » Sat Feb 16, 2019 3:03 pm

5 stars
Speed ​​set to 0.01 is just perfect. thank you .
By cons I have a problem with the NH wheel loader, the pile of lime soiled the vehicle but not the tires, it's strange.

Probably my favorite mod with cp thanks again.

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Viper
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Re: Real Dirt Color

Post by Viper » Sat Feb 16, 2019 3:28 pm

fabeuz wrote:
Sat Feb 16, 2019 3:03 pm
5 stars
Speed ​​set to 0.01 is just perfect. thank you .
By cons I have a problem with the NH wheel loader, the pile of lime soiled the vehicle but not the tires, it's strange.

Probably my favorite mod with cp thanks again.
Fixed, you can re-download the file now. Thanks for getting back to me so quick, and for the comments.
- Viper

Ramon525
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Re: Real Dirt Color

Post by Ramon525 » Sat Feb 16, 2019 5:40 pm

Hello Viper,

Thank you very much for this brilliant update :thumbsup: . Such a brilliant mod that makes the Sielerlebnis just look so real.
I wish you nice weekend and I hope that one or the other ingenious mod comes from you.

Greetings Ramon from Germany

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Viper
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Re: Real Dirt Color

Post by Viper » Sun Feb 17, 2019 5:30 am

Ramon525 wrote:
Sat Feb 16, 2019 5:40 pm
Thank you very much for this brilliant update :thumbsup: . Such a brilliant mod that makes the Sielerlebnis just look so real.
I wish you nice weekend and I hope that one or the other ingenious mod comes from you.
Thank-you very much. - (Danke vielmals!)
- Viper

sperrgebiet
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Re: Real Dirt Color - LUA call stack with 'ECOtrack'

Post by sperrgebiet » Mon Feb 18, 2019 3:35 am

Hey mate

First of all: Awesome work! I love the idea and what you made out of it. Pretty awesome!! Doing some scripting myself, so I know what pain in the a*** it is to deal with a, well, lets say 'poor' documentation :D

Anyways, seems there is still an error with tracks on forestry equipment. Tried it without any other loaded mods, on game version 1.2 and with the 1.3 Beta Patch. Below is the relevant port of the log. Basically the log gets flodded with those lua call stacks.
BTW, that is the case with version 1.1.0.0 and 1.0.0.0

Hope you find a solution or workaround for that.

Cheers
_sperrgebiet


Log Entry
Farming Simulator 19
Version: 1.2.0.1 b3264
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2019-02-18 10:14:04
Cheats: Enabled
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (68.03 ms)
Load mod: FS19_realDirtColor (Version: 1.1.0.0) (Hash: ad0135ee1b6f869c808d038733ceaa1f)


2019-02-18 10:16 data/vehicles/ponsse/ponsseScorpion/ponsseScorpion.i3d (52.99 ms)
2019-02-18 10:16 data/shared/wheels/trelleborg/TwinForestry428SB/R26_5_TwinForestry428SB.i3d (8.02 ms)
2019-02-18 10:16 data/shared/wheels/tracks/olofsfors/track710_45R26_5.i3d (207.67 ms)
2019-02-18 10:16 Warning (script): Entity 'ECOtrack' has invalid type in method 'getHasShaderParameter'.
2019-02-18 10:16 LUA call stack:
2019-02-18 10:16 =C:/Users/hans/Documents/My Games/FarmingSimulator2019/mods/FS19_realDirtColor/realDirtColor.lua (807) : getHasShaderParameter
2019-02-18 10:16 dataS/scripts/vehicles/SpecializationUtil.lua (26)
2019-02-18 10:16 dataS/scripts/vehicles/Vehicle.lua (1281) : raiseEvent
2019-02-18 10:16 dataS/scripts/gui/ShopConfigScreen.lua (1583) : update
2019-02-18 10:16 dataS/scripts/gui/base/Gui.lua (584) : update
2019-02-18 10:16 dataS/scripts/main.lua (1853) : update
2019-02-18 10:16 Warning (script): Entity 'ECOtrack' has invalid type in method 'getHasShaderParameter'.
2019-02-18 10:16 LUA call stack:
2019-02-18 10:16 =C:/Users/hans/Documents/My Games/FarmingSimulator2019/mods/FS19_realDirtColor/realDirtColor.lua (807) : getHasShaderParameter
2019-02-18 10:16 dataS/scripts/vehicles/SpecializationUtil.lua (26)
2019-02-18 10:16 dataS/scripts/vehicles/Vehicle.lua (1281) : raiseEvent
2019-02-18 10:16 dataS/scripts/gui/ShopConfigScreen.lua (1583) : update
2019-02-18 10:16 dataS/scripts/gui/base/Gui.lua (584) : update
2019-02-18 10:16 dataS/scripts/main.lua (1853) : update
edit by: admin

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Viper
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Re: Real Dirt Color

Post by Viper » Mon Feb 18, 2019 7:15 am

Thanks for letting me know. I'm looking into it, will have it done for next update.
- Viper

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