Engine Sounds for FS19 v1.0.0.0 by ViperGTS96

March 16th, 2019

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Sounds.xml File Example:



<sounds>
	<!-- Default Sounds (Configuartion 1) -->
    <motorStart template="LARGE_TRACTOR_MOTOR_START" file="sounds/engineStart.ogg" linkNode="0>"/>
    <motorStop template="LARGE_TRACTOR_MOTOR_STOP" file="sounds/engineOff.ogg" linkNode="0>"/>
    

    <motor template="LARGE_TRACTOR_MOTOR_IDLE" file="sounds/idle.ogg" linkNode="0>"/>
    <motor template="LARGE_TRACTOR_MOTOR_OFFLOAD_RUN" file="sounds/run.ogg" linkNode="0>"/>
    <motor template="LARGE_TRACTOR_MOTOR_ONLOAD_RUN" file="sounds/load.ogg" linkNode="0>"/>
    
    <gearbox template="DEFAULT_GEARBOX_JD" file="sounds/gearbox.ogg" linkNode="0>"/>
    <retarder template="DEFAULT_RETARDER" file="sounds/retarder.ogg" linkNode="0>"/>

    <airCompressorStart template="BRAKE_COMPRESSOR_START" linkNode="0>"/>
    <airCompressorStop template="BRAKE_COMPRESSOR_STOP" linkNode="0>"/>
    <airCompressorRun template="BRAKE_COMPRESSOR_RUN" linkNode="0>"/>
    <compressedAir template="BRAKE_SMALL" linkNode="0>"/>
    <airRelease template="BRAKE_REGULATOR_VALVE" linkNode="0>"/>
    
	<!-- Configuration 2 Sounds (Example) -->
    
    <motorStart2 template="LARGE_TRACTOR_MOTOR_START" file="sounds/engineStart2.ogg" linkNode="0>"/>
    <motorStop2 template="LARGE_TRACTOR_MOTOR_STOP" file="sounds/engineOff2.ogg" linkNode="0>"/>
    
    <motor2 template="LARGE_TRACTOR_MOTOR_IDLE" file="sounds/idle2.ogg" linkNode="0>"/>
    <motor2 template="LARGE_TRACTOR_MOTOR_OFFLOAD_RUN" file="sounds/run2.ogg" linkNode="0>"/>
    <motor2 template="LARGE_TRACTOR_MOTOR_ONLOAD_RUN" file="sounds/load2.ogg" linkNode="0>"/>
    
    <gearbox2 template="DEFAULT_GEARBOX_JD" file="sounds/gearbox2.ogg" linkNode="0>"/>
    <retarder2 template="DEFAULT_RETARDER" file="sounds/retarder2.ogg" linkNode="0>"/>
    
    <airCompressorStart2 template="BRAKE_COMPRESSOR_START" linkNode="0>"/>
    <airCompressorStop2 template="BRAKE_COMPRESSOR_STOP" linkNode="0>"/>
    <airCompressorRun2 template="BRAKE_COMPRESSOR_RUN" linkNode="0>"/>
    <compressedAir2 template="BRAKE_SMALL" linkNode="0>"/>
    <airRelease2 template="BRAKE_REGULATOR_VALVE" linkNode="0>"/>
    
	<!-- Configuration 3 Sounds (Example) -->
    <motor3 template="LARGE_TRACTOR_MOTOR_IDLE" file="sounds/idle3.ogg" linkNode="0>"/>
    <motor3 template="LARGE_TRACTOR_MOTOR_OFFLOAD_RUN" file="sounds/run3.ogg" linkNode="0>"/>
    <motor3 template="LARGE_TRACTOR_MOTOR_ONLOAD_RUN" file="sounds/load3.ogg" linkNode="0>"/>
    
	<!-- Configuration 4 Sounds (Example) -->
    <motor4 template="LARGE_TRACTOR_MOTOR_ONLOAD_RUN" file="sounds/load4.ogg" linkNode="0>"/>
    
    
	<!-- Configuration 7 Sounds (Example) -->
    <motor7 template="LARGE_TRACTOR_MOTOR_IDLE" file="sounds/idle7.ogg" linkNode="0>"/>
    <motor7 template="LARGE_TRACTOR_MOTOR_OFFLOAD_RUN" file="sounds/run7.ogg" linkNode="0>"/>
    <motor7 template="LARGE_TRACTOR_MOTOR_ONLOAD_RUN" file="sounds/load7.ogg" linkNode="0>"/>
    
    <gearbox7 template="DEFAULT_GEARBOX_JD" file="sounds/gearbox7.ogg" linkNode="0>"/>
    <retarder7 template="DEFAULT_RETARDER" file="sounds/retarder7.ogg" linkNode="0>"/>
    
</sounds>



-The first "motor configuration" uses no number. The second "motor configuration" uses a "2" on the end of each tag title, the third uses "3" on the end of each tag title and so on.

-You do not have to add all sounds per configuration; if a sound is not listed/found, the default ("motor configuration 1") sound will be used; So only different sounds need to be listed.



Further Help at https://www.vipergts96.com/forums/

More FS17/FS19 Mods and SDK at https://www.vipergts96.com/fsim/